Then, select File -> Save As and name it what you'd like(again, I'm going with CustomTex01). Note: You don't have to put it into your materials folder yet, but i advise doing so, to avoid extra coding at the end.Īfter you've put it into your materials folder, open up VTFEdit, and import your image into it. Steam/steamapps/common/counter strike source/cstrike/materials/CustomTex". Once you have that, you put it into your "Steam/steamapps/common/counter strike source/cstrike/materials" folder (you can make you own folder to put it in) I will be putting it in a folder at this location
So you should now have a picture called CustomTex01 saved somewhere on your computer So, open up your image program, and create it and save it as a dds, jpg, bmp, tga, gif or png, named whatever you like (I'll be calling it CustomTex01). So first things first, you have to make the texture that you want in your map.
#Where to put cs source textures how to
However, you won't learn much more other than how to point and click on buttons. This is the shortcut way to glance over the wall of text and finish what you're trying to do in less than 10 minutes. This would obviously take some time, but in the end, you'd understand much more about what you're doing in the long run. There are two ways you can read this Tut.
#Where to put cs source textures install
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